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<title><![CDATA[mayday'职业博客]]></title>
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<modified>2008-10-07T12-19-53 GMT+08:00</modified>
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<generator url="http://www.bokee.net/" version="2.0">bokee.net</generator>
<copyright>Copyright (c) 2005,  mayday</copyright>


<entry>
<title>好奇</title>
<link rel="alternate" type="text/html" href="http://www.bokee.net/blogmodule/weblogcomment_viewEntry/2183590.html"/>
<issued>2008-10-07T12-19-53 GMT+08:00</issued> 
<created>2008-10-07T12-19-53 GMT+08:00</created>
<modified>2008-10-07T12-19-53Z</modified>
<id>tag:mayday.blogchina.com,2005://2183590</id>
<author>
<name>mayday</name>
<url>http://www.bokee.net/blogmodule/weblogcomment_index/mayday.html</url>
</author>
<dc:subject>Default Cloumn</dc:subject>
<content type="text/html" mode="escaped" xml:lang="zh_CN" xml:base="http://www.bokee.net"> 
<![CDATA[一个足球迷兴致勃勃地对女朋友吹嘘说：&ldquo;对足球，就要像对情人一样，要有缠的功夫。一双脚要能像牛皮糖一样粘在足球上，那就绝了。&rdquo;女朋友：&ldquo;然后呢，
<div style="DISPLAY: none"><a style="TEXT-DECORATION: none" href="http://www.my-house.cc/Estate/EstateVisitOption_EstateID_258.aspx">长宁馥邦</a></div>
就一脚踢开，那才真叫绝呢！&rdquo;<br />有一天晚上，丈夫吃请回来，高兴地对妻子说：&ldquo;今天我们公司的经理请一部分职员吃饭，大家都开怀畅饮，席间，经理拿出三瓶威士忌，对大家说：&lsquo;在座的诸位，你们谁一生中从没有背叛过自己的妻子，这三瓶酒就归他所有&rsquo;，结果没有一个举手，
<div style="DISPLAY: none"><a style="TEXT-DECORATION: none" href="http://www.my-house.cc/Estate/EstateCondition_EstateID_293.aspx">丽水豪庭</a></div>
你说奇怪吗？&rdquo;妻子听后好奇地问：&ldquo;那你怎么不举手？&rdquo;丈夫慌张地说：&ldquo;你是知道的，我向来喜欢喝啤酒，而不喜欢喝威士忌。&rdquo;<br />热恋时一对男女的精彩交流！男子写了一封信给女子，如下：我是老鼠你是米，想念如丝情已迷。干杯邀月赴广寒，你我共饮爱浓蜜。女子回信如下：等待无期且随缘，了无杂念再梦圆。好花明月寄相思，久历风雨方如愿。二人再会时已是干柴烈火，水乳交融！怎么回事？请将两首诗的第一个字连读<br />妈妈向小女儿安妮详细讲解了小宝宝是怎样来到这个世界的。小安妮静默了一会儿妈妈于是问她：&ldquo;你明白了吗？&rdquo;&ldquo;是的。&rdquo;&ldquo;还有什么问题吗？&rdquo;&ldquo;是的，那我们的小猫咪呢？也是这样来的吗？&rdquo;&ldquo;对，跟小宝宝一样啊。&rdquo;&ldquo;哇！&rdquo;安妮兴奋地大叫，&ldquo;我爸爸好棒，
<div style="DISPLAY: none"><a style="TEXT-DECORATION: none" href="http://www.my-house.cc/Estate/EstateVisitOption_EstateID_258.aspx">长宁馥邦</a></div>
什么事都会做！&rdquo;<br />没别的意思，可我认为我们的孩子并没有十五斤。我真是难以想象麦当娜竟然生过孩子。生了孩子以后，你的大腿不会还这样松弛吧？也不知道医生能不能推迟生产？上帝保佑，千万不要是后天，我不想错过&ldquo;足球之夜&rdquo;。噢！刚才我醒来的时候，
<div style="DISPLAY: none"><a style="TEXT-DECORATION: none" href="http://www.my-house.cc/Estate/EstateCondition_EstateID_293.aspx">丽水豪庭</a></div>
我还以为我是和帕瓦罗帝睡在一起呐！你信不信？我们办公室的德里克今天早上大便时居然拉出来一颗花生大小的石子儿，把那个家伙痛得要死。啊，咸酥夹心饼干，真爽！我很嫉妒你，因为我们男人不能够体验给世界带来新生命的欢乐。老天，你现在看起来象个吹得鼓鼓的袋子！亲爱的，今天的早餐我只想喝点儿奶。如果我们的孩子是女孩，
<div style="DISPLAY: none"><a style="TEXT-DECORATION: none" href="http://www.my-house.cc/Estate/EstateCondition_EstateID_293.aspx">丽水豪庭</a></div>
就取名叫南茜吧，我的秘书就有这么一个可爱的名字。你臀部上的玫瑰纹身居然有向日葵那么大！<br />]]>
</content>
</entry>

<entry>
<title>老的挤少的</title>
<link rel="alternate" type="text/html" href="http://www.bokee.net/blogmodule/weblogcomment_viewEntry/2183586.html"/>
<issued>2008-10-07T12-18-40 GMT+08:00</issued> 
<created>2008-10-07T12-18-40 GMT+08:00</created>
<modified>2008-10-07T12-18-40Z</modified>
<id>tag:mayday.blogchina.com,2005://2183586</id>
<author>
<name>mayday</name>
<url>http://www.bokee.net/blogmodule/weblogcomment_index/mayday.html</url>
</author>
<dc:subject>Default Cloumn</dc:subject>
<content type="text/html" mode="escaped" xml:lang="zh_CN" xml:base="http://www.bokee.net"> 
<![CDATA[汽车还没停稳，乘客们就以迅雷不及掩耳盗铃之势占领了车门四周的各个有利地形。只见司机以矫健的步伐，优美的姿势，仿佛蛟龙出海，更似猛虎下山，哦，对不起，司机正坐在驾驶室里。乘客们你拥我挤，好不热闹。只见女的挤男的，
<div style="DISPLAY: none"><a style="TEXT-DECORATION: none" href="http://www.my-house.cc/Estate/EstateGeneral_257.aspx">都市宜家</a></div>
男的挤老的，老的挤少的，少的挤女的，多么富有生气的一副景象啊。观众同志们，如果你现在刚刚打开电视机，那么你看到的。。车门终于步伐蹒跚的关上了。司机用手一踩油门，汽车平稳的开走了。喧闹的车站又重新安静下来。还有两个瘦弱的双胞胎姐妹没有挤上去。她们与世无争，甘当绿叶的精神是多么值得我们学习。这使我想起一首诗来：&ldquo;俏也不争春，只把春来报。待到山花烂漫时，她们在丛中笑。&rdquo;<br />一个说话有浓重口音的老师提问学生：&ldquo;50+9=？&rdquo; 学生想了半天才答：&ldquo;武术+酒=醉拳。&rdquo;一个说话有浓重口音的老师提问学生<br />特工安迪被派到爱尔兰的一个小镇上，任务是找一名叫布朗逊的间谍拿情报。临行前，上级交代他，接头暗号是&ldquo;草是绿的，牛是黄的&rdquo;。安迪便上路了。来到小镇上，安迪找了一个酒吧，坐在吧台前和服务生聊起来：&ldquo;镇上有没有一个叫布朗逊的？&rdquo;&ldquo;镇上叫布朗逊的太多了。比如那边坐的老先生，是个鞋匠，叫布朗逊，
<div style="DISPLAY: none"><a style="TEXT-DECORATION: none" href="http://www.my-house.cc/Estate/EstateVisitOption_EstateID_314.aspx">春申景城</a></div>
柱子后边那位喝啤酒的，是送牛奶的，也叫布朗逊。我呢，酒吧服务生，我的名字也是布朗逊。不知您要找哪一位布朗逊？&rdquo;安迪一听就傻眼了，便装做漫不经心的样子说：&ldquo;草是绿的，牛是黄的&rdquo;。他刚讲完暗号，
<div style="DISPLAY: none"><a style="TEXT-DECORATION: none" href="http://www.my-house.cc/Estate/EstateGeneral_257.aspx">都市宜家</a></div>
服务生便恍然大悟：&ldquo;哦！你找的是做间谍的布朗逊呀！&rdquo;<br />村级干部喝烧酒，说骚话，做骚事乡级干部喝白酒，说白话，打白条县级干部喝脾酒，穿皮衣，搞皮叛地级干部喝黄酒，亮黄牌，看黄碟省级干部喝红酒，伴红裙，
<div style="DISPLAY: none"><a style="TEXT-DECORATION: none" href="http://www.my-house.cc/Estate/EstateGeneral_257.aspx">都市宜家</a></div>
收红包国级干部喝洋酒，说洋话，泡洋妞。革命的小酒天天醉，喝红了眼睛喝坏了胃，喝得手软脚也软，喝得记忆大减退。喝得群众翻白眼，喝得单位缺经费喝得老婆流眼泪，晚上睡觉背靠背，
<div style="DISPLAY: none"><a style="TEXT-DECORATION: none" href="http://www.my-house.cc/Estate/EstateVisitOption_EstateID_318.aspx">丽都大厦</a></div>
一状告到纪委会，书记听了手一挥&mdash; 能喝不喝也不对，我们也是天天醉！<br />湖边，一个画家正在画画，身后来了一男一女两口子。他们看了一会儿，最后丈夫以无可辩驳的口吻对妻子说：&ldquo;看见了吧，亲爱的，不买一个相机，该有多苦恼哇!&rdquo;<br />]]>
</content>
</entry>

<entry>
<title>连连看算法分析</title>
<link rel="alternate" type="text/html" href="http://www.bokee.net/blogmodule/weblogcomment_viewEntry/1889541.html"/>
<issued>2008-06-11T18-15-26 GMT+08:00</issued> 
<created>2008-06-11T18-15-26 GMT+08:00</created>
<modified>2008-06-11T18-15-25Z</modified>
<id>tag:mayday.blogchina.com,2005://1889541</id>
<author>
<name>mayday</name>
<url>http://www.bokee.net/blogmodule/weblogcomment_index/mayday.html</url>
</author>
<dc:subject>Default Cloumn</dc:subject>
<content type="text/html" mode="escaped" xml:lang="zh_CN" xml:base="http://www.bokee.net"> 
<![CDATA[<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>配对的检查比较简单<span>,</span>只要用一个<span>if</span>语句<span>,</span>条件<span>a+b==100</span>就可以检验了<span>.</span>而两方块能否实现折线连接<span>,</span>则是个相对复杂的问题<span>.</span>笔者在这里把整个思路告诉大家<span>.</span>连连看的方块类似于棋盘<span>,</span>从一个格走到另一个格容易让笔者联想到小学数学奥林匹克竞赛中经常遇到的方格问题<span>.</span>虽说是小学的题目<span>,</span>但难度对笔者来说还是蛮大的<span>,</span>现在<span>,</span>那些题目的解答思路<span>,</span>笔者大概都忘光了<span>.</span>不过<span>,</span>作为计算机<span>,</span>可以尝试让程序把所有的走法列出来<span>,</span>再直接代入到条件来检验<span>.</span>这个算法的思路大致如下<span>:</span>让一个点往各方向走<span>,</span>走到障碍物为止<span>.</span>然后<span>,</span>其中经过的点<span>,</span>再往别的方向继续走下去<span>.</span>其中使用数组来标识各方块的相对位置<span>.  </span></span></p>
<a href="http://www.51llk.com">连连看</a>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　到这里<span>,</span>笔者以为已经思路俱备<span>,</span>只欠实现了<span>.</span>而且<span>,</span>这样做有个好处<span>,</span>就是可移植性强<span>.</span>可以在别的跟折点连接有关的程序中<span>.</span>在本游戏中<span>,</span>就可以一个算法实现不同数目的折点连线的检查<span>,</span>并且可以随加随减<span>.</span>于是<span>,</span>笔者开始动笔写了<span>.</span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　写出来以后<span>,</span>测试才发现<span>,</span>这种算法在<span>Flash</span>中禁止执行<span>,</span>原因是递归超过<span>256</span>级<span>,</span>而且方阵只有<span>5*5(</span>把边缘算进去以后是<span>7*7).</span>笔者在草稿本上画了个<span>5*5</span>的方阵<span>,</span>尝试让左下方的点往右上方的点走<span>,</span>并且折线的折点数不超过<span>2</span></span></p>
<p align="center" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: center;" class="MsoNormal"><span><a target="_blank" href="http://www.51as.com/upup/image/Article/2007/12/28/64523562.gif" title="在新窗口打开图片"><span style="font-size: 9pt; color: black; text-decoration: none;"></span></a></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　图中可以发现的确好恐怖<span>,</span>要走的路<span>N</span>多<span>,</span>并且有些路还会相交<span>,</span>相交的时候<span>,</span>还得检查哪根线的折点少<span>.</span>并且还有不少的路是根本不可能行得通的<span>.</span>所以<span>,</span>才导致递归级数高<span>(</span>如果用循环的话<span>,</span>次数也将很多<span>).  <a href="http://www.51llk.com">连连看游戏</a>  </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　这里可以用严密的数学方法排除大部分的路<span>,</span>但是笔者的数学比较烂<span>,</span>而且实际上也没有这个必要<span>.</span>在<span>Flash</span>游戏制作中<span>,</span>技术是为实现规则服务的<span>,</span>我们不应该通过规则来表现游戏作品的技术含量<span>.<br /></span>所以<span>,</span>这里用一种很直观很好理解的算法<span>,</span>来实现连接的检验<span>.</span>这种算法<span>,</span>笔者姑且把它称作逐级算法<span>.</span>就是先看能否直线连接<span>,</span>若不行<span>,</span>再拐一个弯<span>,</span>再不行<span>,</span>继续拐弯<span>.</span>这也符合一些游戏者玩游戏时判断连接的方法<span>.  </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　这里<span>,</span>笔者把检验连接是否成功定义为一个函数<span>checkNoBarrier(x1,y1,x2,y2),true</span>表示连接成功<span>,false</span>表示连接失败<span>.</span>所以<span>,</span>返回<span>true</span>一般比返回<span>false</span>快<span>.</span>因为只要有一根折线连上了<span>,</span>就可以退出函数<span>.</span>而<span>false</span>则要所有尝试都失败了才能返回<span>(</span>当然<span>,</span>如果一开始先检验一些特殊情况如某方块给障碍物紧紧包围的话<span>,</span>返回<span>false</span>的速度会快一些<span>,</span>不过这些情况在后面的一般检验中也包括了<span>,</span>所以代码会显得散乱<span>,</span>但如果追求运行效率的话<span>,</span>用该法也未尝不可<span>)<a href="http://www.51llk.com">连连看小游戏</a>  </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　一级连接检验，所谓一级连接检验<span>,</span>就是检验两方块之间能否直线连接<span>,</span>其必要条件之一就是两个块的横坐标或纵坐标相等<span>,</span>否则<span>,</span>马上离开一级检验<span>,</span>进入二级检验<span>.</span></span></p>
<p align="center" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: center;" class="MsoNormal"><span><a target="_blank" href="http://www.51as.com/upup/image/Article/2007/12/28/64523563.gif" title="在新窗口打开图片"><span style="font-size: 9pt; color: black; text-decoration: none;"></span></a></span></p>
<p align="left" style="margin: 0cm 0cm 12pt; text-align: left;" class="MsoNormal"><span>　　下面以横坐标为例<span>,</span>说明一级连接检验的算法<span>.  </span>　　若横坐标相等<span>,</span>则需要检验的是在<span>y1</span>和<span>y2</span>之间的这些点中是否存在障碍物<span>,</span>这里可以用循环方法检验<span>.</span>如果没有障碍物<span>,</span>则<span>checkNoBarrier</span>马上返回<span>true,</span>函数马上退出<span>.</span>否则<span>,</span>需要进入二级检验<span>.</span></span></p>
<p align="center" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: center;" class="MsoNormal"><span><a target="_blank" href="http://www.51as.com/upup/image/Article/2007/12/28/64523564.gif" title="在新窗口打开图片"><span style="font-size: 9pt; color: black; text-decoration: none;"></span></a></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　纵坐标的检验方法类似<span>.&nbsp; <a href="http://www.51llk.com">在线连连看</a> </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　这里很容易忽略的一个情况就是两个方块相邻<span>.</span>这时<span>,y1</span>与<span>y2</span>之间没有点<span>.</span>如果不检验就会错误地跳到二级检验里去<span>.</span>为了避免这种状况的出现<span>,</span>可以在循环之前<span>,</span>定义一临时变量<span>temp=true,</span>然后才到循环语句<span>,</span>遇到障碍物就让<span>temp=false,</span>并且跳出循环<span>.</span>这时<span>,</span>对于相邻的情况来说<span>,</span>因为循环次数为<span>0,</span>所以<span>temp</span>绝对为<span>true.</span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　综上所述<span>,temp=true,checkNoBarrier</span>就返回<span>true,</span>否则要进入二级检验<span>.  </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　二级连接检验<span></span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　一级检验后<span>,</span>发现两方块无法通过直线连接起来<span>,</span>便尝试一个折点的折线能否把两个方块连接起来<span>,</span>这就是二级检验<span>.</span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　二级检验在排除了一级检验的条件后<span>,</span>对两方块的坐标关系没有要求<span>.</span>所以<span>,</span>若横坐标或纵坐标相等<span>,</span>就直接进入三级检验<span>.  </span></span></p>
<p align="center" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: center;" class="MsoNormal"><span><a target="_blank" href="http://www.51as.com/upup/image/Article/2007/12/28/64523565.gif" title="在新窗口打开图片"><span style="font-size: 9pt; color: black; text-decoration: none;"></span></a></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　图<span>10</span>中<span>,</span>如果要让图中的两黄方块成功实现二级连接<span>,</span>必须且只需让红线或蓝线经过的地方没有障碍物<span>.</span></span></p>
<p align="center" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: center;" class="MsoNormal"><span><a target="_blank" href="http://www.51as.com/upup/image/Article/2007/12/28/64523566.gif" title="在新窗口打开图片"><span style="font-size: 9pt; color: black; text-decoration: none;"></span></a></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　在图<span>10</span>中<span>,</span>红线由两线段组成<span>,</span>所以<span>,</span>这个检验相当于两个一级检验结果的<span>&quot;</span>且<span>&quot;</span>运算<span>.</span>可见<span>,</span>一级检验的方法可以用到这里<span>.</span>所以<span>,</span>把一级检验定义为函数<span>,</span>在二级检验中<span>,</span>会方便很多<span>.  <a href="http://www.51llk.com/Game/GameTypeList_GameTypeID_100.aspx">宠物连连看</a>  </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　把横坐标相等时的一级检验函数定义为<span>checky1(x,y1,y2),</span>把纵坐标相等时的一级检验函数定义为<span>checkx1(x1,x2,y)</span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　那么<span>,</span>检验红线的结果将由如下表达式决定<span>:</span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>(checky1(x1,y1,y2+1) &amp;&amp; checkx1(x1-1,x2,y2))</span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　该表达式返回<span>true,</span>那么<span>checkNoBarrier</span>就返回<span>true,</span>否则检验蓝线能否连接<span>:</span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>(checky1(x2,y1-1,y2) &amp;&amp; checkx1(x1,x2+1,y1))</span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　希望读者注意到其中的加一和减一运算<span>.</span>这个问题很容易被忽略<span>.</span>至于为什么<span>,</span>请读者细心观察一级检验中要检验的点的分布特征<span>.</span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　该表达式返回<span>true,</span>那么<span>checkNoBarrier</span>返回<span>true.</span>否则二级检验结果为<span>false;</span>要进入三级检验<span><br /></span>因此<span>,</span>以下表达式的真假决定是否不需要进入三级检验<span>.<a href="http://www.51llk.com/Game/GameTypeList_GameTypeID_102.aspx">水晶连连看</a>  </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>(checky1(x1,y1,y2+1) &amp;&amp; checkx1(x1-1,x2,y2)) ||  (checky1(x2,y1-1,y2) &amp;&amp; checkx1(x1,x2+1,y1))</span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　图<span>10</span>中两绿块的分析方法类似<span>. </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　三级连接检验<span></span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　通过两方块<span>,</span>折点数为<span>2</span>的折线有很多条<span>,</span>如果像二级检验那样直接分解为一级检验<span>,</span>循环次数还是比较多的<span>,</span>并且需要多次读取某个点<span>(</span>比如图<span>11</span>中的红线跟蓝线就要重复读三个点<span>,</span>即黄色标记的部分<span>).</span>所以<span>,</span>从方块出发的一级检验用其它方法替代<span>.</span></span></p>
<p align="center" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: center;" class="MsoNormal"><span><a target="_blank" href="http://www.51as.com/upup/image/Article/2007/12/28/64523567.gif" title="在新窗口打开图片"><span style="font-size: 9pt; color: black; text-decoration: none;"></span></a></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　可以发现<span>,</span>所有的折线都有一个特点<span>.</span>两个折点分别跟两方块的横坐标相等或纵坐标相等<span></span></span></p>
<p align="center" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: center;" class="MsoNormal"><span><a target="_blank" href="http://www.51as.com/upup/image/Article/2007/12/28/64523568.gif" title="在新窗口打开图片"><span style="font-size: 9pt; color: black; text-decoration: none;"></span></a></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　因此<span>,</span>我们只需要对折线的中段进行一级检验<span>.</span>至于折点的位置<span>,</span>就让两方块往四个方向走<span>,</span>走到障碍物或者方阵边缘<span>.</span>于是<span>,</span>走过的点都有可能成为折线的折点<span>,</span>在这些点里<span>,</span>看看哪些点对<span>(</span>点的组合<span>)</span>可以作一级检验<span>.  </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　在图<span>13</span>中<span>,</span>以下点对可以作一级检验<span>,</span>只要有一个返回<span>true,checkNoBarrier</span>就返回<span>true.</span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>(0,7),(0,9)<br />(1,7),(1,9)<a href="http://www.51llk.com/Game/Page_ID_67_GameTypeID_103.aspx">水果连连看</a>  <br />(2,10),(3,10)</span></p>
<p align="center" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: center;" class="MsoNormal"><span><a target="_blank" href="http://www.51as.com/upup/image/Article/2007/12/28/64523569.gif" title="在新窗口打开图片"><span style="font-size: 9pt; color: black; text-decoration: none;"></span></a></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; text-align: left;" class="MsoNormal"><span>　　如果都没有一个返回<span>true</span>的话<span>,</span>或者根本找不到可以作一级检验的点对<span>(</span>特别是当某个方块被障碍物紧紧包围的时候<span>),</span>那么三级检验结果为<span>false,</span>此时<span>,</span>折线的折点数已经达到<span>2,</span>根据游戏规则<span>,</span>此时<span>checkNoBarrier</span>返回<span>false</span>了<span>.  </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　如果觉得三级检验分两步麻烦<span>,</span>希望直接使用一级检验的话<span>,</span>也可以<span>.  </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　就把以下所有点对都检验就可以了<span>(</span>见图<span>13). </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>(n,7),(n,9) <br />(2,m),(3,m) </span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　其中<span>,n</span>为<span>0~12</span>的整数<span>,m</span>为<span>0~10</span>的整数<span>.  </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　这样代码可以简化<span>,</span>但由于一级检验本身就是循环<span>,</span>如果这里用这个办法的话<span>,</span>就要嵌套上一个更大的循环<span>,</span>运行效率不高<span>,</span>故这里还是不推荐用此法<span>.  </span>至此<span>,</span>连线算法已经介绍完毕<span>.</span>希望通过这个过程<span>,</span>大家可以从中悟出方块类游戏算法的一般思想<span>.  </span>至于该游戏的其它细节问题<span>,</span>在这里也稍微提一下<span>. </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　<span>1 </span>检验的先后顺序<span> </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　在检验两个方块能否消掉的时候<span>,</span>我们要让两个方块同时满足两个条件才行<span>,</span>就是两者配对并且连线成功<span>.</span>其中<span>,</span>配对只需要用个<span>a+b==100</span>就可以了<span>,</span>所以运算比检验连接快很多<span>.</span>所以<span>,</span>这里应该先检验配对<span>,</span>如果该条件不成立的话<span>,</span>就不要再进行连线检查了<span>,</span>这样可以避免很多不必要的复杂运算<span>.</span>当然<span>,</span>如果你在做这个游戏的时候<span>,</span>配对规则不像笔者的如此简单的话<span>,</span>那么就看哪个算起来麻烦就把它放在后面<span>.  <a href="http://www.51llk.com/Game/GameTypeList_GameTypeID_103.aspx">果蔬连连看</a></span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　<span>2 </span>障碍物属性的存放位置<span> </span></span></p>
<p align="left" style="margin: 0cm 0cm 0pt; line-height: 15.75pt; text-align: left;" class="MsoNormal"><span>　　障碍物属性尽量不要用方块是否可见等外观因素来确定<span>,</span>外观因素应该由内部变量决定<span>.  </span>因为很可能<span>,</span>某天你要改成消方块只是需要让方块变灰<span>,</span>那么你的内部检验代码要修改<span>,</span>比较麻烦<span>.</span>尽量使用一个数组来存放这些属性<span>.</span>然后外观是另一套代码<span>,</span>这样便于维护<span>,</span>也方便放置动画效果<span>.</span>、</span></p>]]>
</content>
</entry>

<entry>
<title>check your progress along the way...</title>
<link rel="alternate" type="text/html" href="http://www.bokee.net/blogmodule/weblogcomment_viewEntry/1889532.html"/>
<issued>2008-06-11T18-09-32 GMT+08:00</issued> 
<created>2008-06-11T18-09-32 GMT+08:00</created>
<modified>2008-06-11T18-09-32Z</modified>
<id>tag:mayday.blogchina.com,2005://1889532</id>
<author>
<name>mayday</name>
<url>http://www.bokee.net/blogmodule/weblogcomment_index/mayday.html</url>
</author>
<dc:subject>Default Cloumn</dc:subject>
<content type="text/html" mode="escaped" xml:lang="zh_CN" xml:base="http://www.bokee.net"> 
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</content>
</entry>

<entry>
<title>Here’s why…..</title>
<link rel="alternate" type="text/html" href="http://www.bokee.net/blogmodule/weblogcomment_viewEntry/1889528.html"/>
<issued>2008-06-11T18-08-14 GMT+08:00</issued> 
<created>2008-06-11T18-08-14 GMT+08:00</created>
<modified>2008-06-11T18-08-14Z</modified>
<id>tag:mayday.blogchina.com,2005://1889528</id>
<author>
<name>mayday</name>
<url>http://www.bokee.net/blogmodule/weblogcomment_index/mayday.html</url>
</author>
<dc:subject>Default Cloumn</dc:subject>
<content type="text/html" mode="escaped" xml:lang="zh_CN" xml:base="http://www.bokee.net"> 
<![CDATA[But once I discovered this secret that all MMORPG gamers utilize to rake in tons of virtual currency day in and day out, my profits skyrocketed and they have continued to grow ever since... <br /><br />And TODAY, I want to share this secret with you, so you too can finally realize your dreams of being an online game master...in fact with this secret in your hands...<br /><br />Gold Will Be Hitting Your Mailbox Faster Than Speeding Bullets Once You Apply These Secrets!<br /><a href="http://www.docoin.com/">WOW GOLD</a> <a href="http://www.docoin.com/">Buy WOW GOLD</a> <a href="http://www.docoin.com/">WORLD OF WARCRAFT GOLD</a> <a href="http://www.docoin.com/">BUY WORLD OF WARCRAFT GOLD</a> <br />It&rsquo;s a known fact that farming the right items and selling the hard to get items on the auction house is one of the keys to making real profits in online games. However, the problem for most gamers, maybe even you, is actually finding the products that sell.<br /><br />But once you say yes to this new, revolutionary Gold Guide that has propelled thousands of ordinary wow gamers just like you to millionaire status, you&rsquo;ll finally be able to live the stress and financially free World of Warcraft life that you truly deserve.<br /><br />With this unique tool, you&rsquo;ll: <br /><br />Have profit-producing items making gold for you 24/7, 365 days a year! <br />Never have to worry about finding products that no one buys... <br />Take your World of Warcraft business to the next level of success with in-demand profession-leveling items <br />Be able to quit spending hours farming worthless junk where you&rsquo;re wasting time and know exactly where and what to farm! <br />Have secrets handed to you that gold farmers have used for years to make millions of Gold... <br />And much much more! <br />You&rsquo;ll get all of that and more with my...<br /><br />&quot;Thottbot-Powered Gold Making Guide - the best online Wolrd of Warcraft Gold Guide&quot;!<br /><br />&nbsp;Once you say YES to the &quot;Thottbot-Powered Gold Guide - the best online Wolrd of Warcraft Gold Guide&quot;, you&rsquo;ll have access to techniques that have been researched, tested, and proven to work! <br /><br />This one-of-a-kind guide is jammed packed with tons of gold making strategies that are just waiting to be used by you.<br /><br />Simply put, there&rsquo;s no other product, gold guide, or resource available today that even comes close to what you&rsquo;ll get with this unique Thottbot-Powered gold guide -&nbsp; &quot;Blastoids Gold Guide&quot;...<br /><br />Here&rsquo;s why&hellip;..<br />&nbsp;<br /><br />Other or Similar Products:<br /><br />Can&rsquo;t guarantee your results&nbsp; <br /><br />Don&rsquo;t consist of hundreds of profit-producing items just waiting to be sold on the auction house by you <br /><br />Will only provide you with the same results you're receiving now, or no results at all <br />&nbsp; <a href="http://www.gofordesign.com/">website design company</a>]]>
</content>
</entry>

<entry>
<title>I wub my Felguard though.</title>
<link rel="alternate" type="text/html" href="http://www.bokee.net/blogmodule/weblogcomment_viewEntry/1889525.html"/>
<issued>2008-06-11T18-06-50 GMT+08:00</issued> 
<created>2008-06-11T18-06-50 GMT+08:00</created>
<modified>2008-06-11T18-06-50Z</modified>
<id>tag:mayday.blogchina.com,2005://1889525</id>
<author>
<name>mayday</name>
<url>http://www.bokee.net/blogmodule/weblogcomment_index/mayday.html</url>
</author>
<dc:subject>Default Cloumn</dc:subject>
<content type="text/html" mode="escaped" xml:lang="zh_CN" xml:base="http://www.bokee.net"> 
<![CDATA[<p>I wub my Felguard though. :(</p>
<p>Interestingly, I didn't even have much of Demonic Tactics before because I  found it insignificant (One point I wished I had in Mana Feed 3 instead for  Cleave but was too lazy to respec for), imo replacing minor flat dmg boost with  a significant crit increase is an extreme improvement. People are really  complaining about this? Heh.</p>
<p>Haven't kept track of it, anyone know the status of that Imp spell damage <a href="http://www.vcsale.com/">WOW GOLD</a>  <a href="http://www.vcsale.com/">Buy WOW  GOLD</a> <a href="http://www.vcsale.com/">WORLD OF WARCRAFT GOLD</a> <a href=" http://www.vcsale.com/">BUY WORLD  OF WARCRAFT GOLD</a> coefficient mess? There's little wiggle room in those 21  Destro points, but fitting machine gun imp in might be fun. (Actually, the  *only* wiggle room is Destructive Reach. And knowing how much I bitched about  lack of Grim Reach while levelling 60-70 ALL the time, that's not all that  wiggly either.)</p>
<p>Weltenreiter02-28-2007, 04:55 PM<br />Stupid question - can you utilize Demonic  Tactics and Demonic Sacrifice at the same time?DT doesn't leave a buff icon and  is vaguely worded, but I'd assume the bonus to both only applies when a demon is  actually out; as such it would be incompatible with Sac.</p>
<p>Feathers02-28-2007, 06:01 PM<br />DT doesn't leave a buff icon and is vaguely  worded, but I'd assume the bonus to both only applies when a demon is actually  out; as such it would be incompatible with Sac.</p>
<p>You would be correct.</p>
<p>&ldquo;&hellip;a young boy and his sister were attacked by a moose, and the boy reportedly  &ldquo;taunted&rdquo; the moose away from his sister, and then feigned death, causing the  moose to lose aggro and leave.</p>
<p>&ldquo;Just like you learn in level 30 in World of Warcraft,&rdquo; the boy is reportedly  quoted as saying.&rdquo;</p>
<p>Dear World of Warcraft Friend, </p>
<p>Are you tired of trying to make money in WoW and never getting any results?  </p>
<p>Are you tired of spending hours at a time farming items that you think will  make you a fortune, but in the end, all you ever see is wasted time, which  leaves you frustrated, and in worst shape than you were before you tried to make  things happen for your toon?</p>
<p>Do you wish that there was a sure-proofed way that you could know from the  get-go that the very next item you put on the auction house will sell? </p>
<p>If you answered yes to any of these questions, then I want you to know that I  have good news for you...</p>
<p>Because in a minute, you&rsquo;re going to learn about a can&rsquo;t fail tool that will  make your past failures and disappointments nothing more than a distant memory  of your toons life and transform your WoW Mailbox into your virtual ATM! </p>
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<p>My name is Aaron Bennett, a gaming &quot;expert&quot; with more than 20 years of video  gaming experience playing thousands of games going back to the era of ATARI and  dominating them all. </p>
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<a href="http://www.gofordesign.com/">web design company</a>]]>
</content>
</entry>

<entry>
<title>Apok02-28-2007, 09:01 AM</title>
<link rel="alternate" type="text/html" href="http://www.bokee.net/blogmodule/weblogcomment_viewEntry/1889521.html"/>
<issued>2008-06-11T18-05-31 GMT+08:00</issued> 
<created>2008-06-11T18-05-31 GMT+08:00</created>
<modified>2008-06-11T18-05-29Z</modified>
<id>tag:mayday.blogchina.com,2005://1889521</id>
<author>
<name>mayday</name>
<url>http://www.bokee.net/blogmodule/weblogcomment_index/mayday.html</url>
</author>
<dc:subject>Default Cloumn</dc:subject>
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<![CDATA[The Ghost of Bink Pulling02-27-2007, 09:18 PM<br />So, I'm told in the next patch Demonic Tactics is changing from 1% spelldamage to 1% spellcrit per rank.<br /><br />Affliction/ruin was nice and all. But shit. 10% flat spellcrit from talents, plus the extra spelldamage bonuses from demo. Plus the survivability demo gives me?<br /><br /><a href="http://www.docoin.com/">WOW GOLD</a> <a href="http://www.docoin.com/">Buy WOW GOLD</a> <a href="http://www.docoin.com/">WORLD OF WARCRAFT GOLD</a> <a href="http://www.docoin.com/">BUY WORLD OF WARCRAFT GOLD</a>   /&gt;http://www.worldofwarcraft.com/info/classes/warlock/talents.html?00000000000000000000003500201332501005113505050 00512200010000000<br /><br />I am in your arena. Crittin' with Shadowbolts.<br /><br />--------------------------------------------------------------------------------<br /><br />LowBeyonder02-28-2007, 06:17 AM<br />Yea, from my reading, despite a smattering of complaints about the change (because, really, the WoW forums are full of people who will bitch about any damn thing anyway), 0/40/21 appears to be The New Hotness.<br /><br />Which is vaguely annoying, because it was my favorite build BEFORE it got popular. It sold out, man. Now I'm not a beautiful and unique snowflake.<br /><br />(Actually, my build at the moment is 7/28/21, because I'm only 65 and am addicted to Imp Life Tap, but I'm planning to go 0/40/21 at 70.)<br /><br />--------------------------------------------------------------------------------<br /><br />nonsense02-28-2007, 06:40 AM<br />I was hoping all those demolocks wouldn't realize how much more dangerous they were with a felhunter than with a felguard.<br /><br />Ah, well.<br /><br /><br /><br />LowBeyonder02-28-2007, 07:04 AM<br />Yea, Felguard was fun for a while (tried it just after I got BC) - he's a PvE/grinding pwnmobile. But from my limited PvP experience, he's also giant sign reading &quot;all my points are invested here, please kill it with fire and knives&quot;.<br /><br />The Ghost of Bink Pulling02-28-2007, 08:35 AM<br />Yea, from my reading, despite a smattering of complaints about the change (because, really, the WoW forums are full of people who will bitch about any damn thing anyway), 0/40/21 appears to be The New Hotness.<br /><br /><br />A lot of Felguard Worms are engaged in Bitch Ass Crying. WoW is not a game for worms, it is a game for men. Men who use cross-tree synergies to leave their foes weeping in dispair.<br /><br />The Ghost of Bink Pulling02-28-2007, 08:39 AM<br />Yea, Felguard was fun for a while (tried it just after I got BC) - he's a PvE/grinding pwnmobile. But from my limited PvP experience, he's also giant sign reading &quot;all my points are invested here, please kill it with fire and knives&quot;.<br /><br />I remember being asked by a guildy on vent once:<br /><br />&quot;Hey, good job banishing his Felguard. How does Soul Link work when he's banished?&quot;<br /><br />&quot;It doesn't. Kill him.&quot;<br /><br />Which they did.<br /><br />Felguard is okay, but it seemed like after 2.0 EVERYONE went Felguard, and it was a giant kick-me sign in PVP.<br /><br />Apok02-28-2007, 09:01 AM<br />It is the New Hotness, which is funny because they made the change in an attempt to nerf the damage output Demo 'locks were dishing out (that 5% overall increase was pretty amazing). Now they've created a viable build that has incredible survivability, good damage, and frequent hard-hitting crits at the expense of a felguard.<br /><br /><br />The screams of 'IMBA!' and 'OP!' will be heard across the Twisting Nether. :D<br /><br />MonkeyWrench02-28-2007, 11:18 AM<br />Stupid question - can you utilize Demonic Tactics and Demonic Sacrifice at the same time<br /><br />Weltenreiter02-28-2007, 04:53 PM<br />Hm, this might actually interest me enough to try out Destro, never touched the tree before.<a href="http://www.yuemingtech.com/">SEO</a>]]>
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<entry>
<title> 刘德华跪谢赈灾捐款能说明什么？</title>
<link rel="alternate" type="text/html" href="http://www.bokee.net/blogmodule/weblogcomment_viewEntry/1860752.html"/>
<issued>2008-06-03T11-40-27 GMT+08:00</issued> 
<created>2008-06-03T11-40-27 GMT+08:00</created>
<modified>2008-06-03T11-40-26Z</modified>
<id>tag:mayday.blogchina.com,2005://1860752</id>
<author>
<name>mayday</name>
<url>http://www.bokee.net/blogmodule/weblogcomment_index/mayday.html</url>
</author>
<dc:subject>Default Cloumn</dc:subject>
<content type="text/html" mode="escaped" xml:lang="zh_CN" xml:base="http://www.bokee.net"> 
<![CDATA[<span class="text">
<p>题记：男儿膝下有黄金，只跪苍天和娘亲。刘德华的跪谢，让我们深刻感触到苍天无情人有情。</p>
<p>　　中国两岸三地的艺人于6月1日在香港西九中天地举行《演艺界512关爱行动》大汇演，一齐为四川的灾民打气和筹款。此次赈灾义演共筹款近3500万港币，刘德华听到公布的数字时感动得下跪多感谢。　</p>
<p>　　印象中，这已经不是刘德华第一次为慈善感恩而身体力行了--跪谢。四川灾区一行，我们能看到他给灾民和官兵带去的精神鼓舞，晚会上我们又再次看到他的倾情演绎。一个懂得出名后不忘感恩的人，值得敬重。</p>
<p>　　还记得赈灾上大家对他的误会，那是因为我们不明真相。如果不记得累计已捐助达5000万，那应该是我们善忘。我们时刻在弘扬一种精神，或许刘德华就是这种力量的载体，在传承着中国的友爱精神。还记得2007年香港回归时的那首《中国人》，还记得他为自己的事业不停的奔波。我们无意去夸大刘德华的某种不凡之处，可他这种跪谢的礼遇方式，谁又不能被他的这种人格魅力所折服呢？</p>
<p>　　在长达8小时的的马拉松义演中，我们看到200多位艺人因为爱走到一起。成龙、刘德华这些响当当的名字，不是为作秀而来，而是为了这实实在在的募捐。3500万港币，这不是一个简简单单的数字，而是心系关爱，命牵多少灾民的生存。</p>
<p>　 <a href="http://www.docoin.com/">WOW GOLD</a> <a href="http://www.docoin.com/">Buy WOW GOLD</a> <a href="http://www.docoin.com/">wow gold price</a> 　擦干泪水重新上路，是我们高喊&ldquo;四川加油，纹川加油&rdquo;送上的勉励。两岸三地心连在一起，为了一个共同的目标祈愿。</p>
<p>　　刘德华，仅仅是众多爱心明星中的一个缩影，还有很多爱心人士伸出了他们的援助之手。由此我也想到，这是一场长期的爱心援助，因为灾区重建还需要三五年的时间。一段时间之后，我们明星还会不会管他们？有更多刘德华们在，我坚信他们会帮到底。</p>
<p>　　募捐、慰问、义演、领养、献血。围绕在&ldquo;5.12&rdquo;之后娱乐圈最显眼的关键词，让我们看到明星们人性光辉和人格魅力。这种精神值得我们去弘扬，不是吗？</p>
</span>]]>
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</entry>

<entry>
<title>魏晨照片遭网友炮轰 经纪人称其将通过博客道歉</title>
<link rel="alternate" type="text/html" href="http://www.bokee.net/blogmodule/weblogcomment_viewEntry/1860725.html"/>
<issued>2008-06-03T11-38-15 GMT+08:00</issued> 
<created>2008-06-03T11-38-15 GMT+08:00</created>
<modified>2008-06-03T11-38-14Z</modified>
<id>tag:mayday.blogchina.com,2005://1860725</id>
<author>
<name>mayday</name>
<url>http://www.bokee.net/blogmodule/weblogcomment_index/mayday.html</url>
</author>
<dc:subject>Default Cloumn</dc:subject>
<content type="text/html" mode="escaped" xml:lang="zh_CN" xml:base="http://www.bokee.net"> 
<![CDATA[<p>&ldquo;快乐男声&rdquo;魏晨近日因一组照片遭网友炮轰，这些照片拍摄于5月21日，魏晨在西藏布达拉宫半降的国旗前开心摆pose，并做出&ldquo;V&rdquo;手势。当日为全国哀悼日，此照片引发网友声讨，言辞十分愤慨。 </p>
<p>　　新浪娱乐就此事致电魏晨经纪人张小姐，她首先很诚恳地道歉：&ldquo;不管怎样，确实是做错了，这种行为和举止是不恰当的，我们向大家真诚道歉。&rdquo; </p>
<p>　　张小姐透露，与魏晨合影的男生是魏晨的同学，&ldquo;他是四川人，和魏晨非常要好，刚刚经历了地震灾难，想出来散散心，知道魏晨在拉萨，就赶来看他。&rdquo;张小姐称，俩人见面以后非常开心，就在布达拉宫前拍了这组照片，同学随后把这组照片贴在了自己的个人空间里，想不到会给魏晨带来这么大的麻烦。 </p>
<p>　　对于网友的批评，张小姐表示他们全部接受，&ldquo;不管怎样，魏晨做了这样的事情是不对的，他忘了自己的艺人身份，引起很不好的影响。他稍后会通过个人博客向大家道歉。&rdquo;</p>
<a href="http://www.docoin.com/">WOW GOLD</a> <a href="http://www.docoin.com/">Buy WOW GOLD</a> <a href="http://www.docoin.com/">wow gold price</a>]]>
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</entry>

<entry>
<title>影版首映三日 北美票房达5570万美元</title>
<link rel="alternate" type="text/html" href="http://www.bokee.net/blogmodule/weblogcomment_viewEntry/1860712.html"/>
<issued>2008-06-03T11-36-58 GMT+08:00</issued> 
<created>2008-06-03T11-36-58 GMT+08:00</created>
<modified>2008-06-03T11-36-58Z</modified>
<id>tag:mayday.blogchina.com,2005://1860712</id>
<author>
<name>mayday</name>
<url>http://www.bokee.net/blogmodule/weblogcomment_index/mayday.html</url>
</author>
<dc:subject>Default Cloumn</dc:subject>
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<![CDATA[<p>中新网6月2日电电影版《欲望都市》周日在北美影院上映，仅三天时间，这部让女性粉丝狂热的电影已经在美国和加拿大吸金5570万美元。除了美国和加拿大，该片还在英国和德国的&ldquo;必看影片&rdquo;中名列榜首。</p>
<p>&nbsp;据英国路透社报道，《欲望都市》电影版已经轻易超越了作为发行人的华纳兄弟电影预期的2500万-3500万美元。上映前三天的表现堪称翘楚，轻易击败了1999年获得大举成功的《美国派》。在所有的R级中，《欲望都市》迄今的票房表现排行第五，在它前面的是主要由男性观众组成的《黑客帝国》等。</p>
<p>&nbsp;分析家笑谈说，如果这几天大街上的女人出人意料地少，那麽她们一定是在排队买《欲望都市》电影票。据华纳兄弟表示，上周五晚上映时，影片的观众中女性占了八成。&rdquo;华纳兄弟发行部负责人DanFellman说，他透露在洛杉矶的世纪城，一群女性包下了一整个剧院，为她们的所有朋友放映《欲望都市》。不过，Fellman表示，电影周六上映时更多成了一部约会电影，因为可怜的丈夫和男友们占了电影院买票长队的四分之一。</p>
<p>　　该片作者及制片人之一的DarrenStar说，现在讨论《欲望都市》的票房结果还为时过早，但他指出&ldquo; <a href="http://www.docoin.com/">WOW GOLD</a> <a href="http://www.docoin.com/">Buy WOW GOLD</a> <a href="http://www.docoin.com/">wow gold price</a> 几乎所有年龄层的女人都在追随片中角色的脚步。&rdquo;</p>]]>
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